PROLOGUE
Upon arrival, every guest (up to 40, ask about options for larger parties uo to 300+) gets a special invitation. This invitation is addressed to a particular character in our story. When they open uo the invite, they find their story, written in forst person for easy use (they can literally read off the card if not feeling creative this evening). They also have a set of three clues about other guest’s motivations, secrets and more.
ACT I: The Murder
Our professional detective leads the fun. After a quick introduction as to how to play the game, the detective launches into the show, welcoming all to the meeting. Where ever the event is taking place, your living room, office or dining area at a restaurant is now the main room at the speakeasy, the main ballroom at the mansion or cruises hip, Gothic Garden Soiree, 1970s disco dance floor, or the high school gym for the 1980s reunion show.
ACT II: On The Case
Then Every character is set loose. For smaller events, 40 or less guests, EVERYONE is simultaneously suspect and Detective, interrogating each other, collecting story and clues.
ACT III: The Murder Board
Trust no one, as you weigh all the evidence and solce the case. Keep an open mind, stick to the facts and the job is easy. Let your self be swayed by Red Herring and someone might just get away with MURDER!
ACT IV: The Final Solutions
The detective will collect answer sheets and read off a few wrong answers before announcing the final solution.
